First Two Layers, or F2L are normally the first two bottom layers of the 3x3x3 Youtube: How to get faster at the 3×3 Rubik’s cube – F2L – by Feliks Zemdegs. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms. Learn how to solve the Rubik’s Cube with this simple and easy to follow F2L ( First 2 Layers) is a way of continuing after solving the cross.
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For example, consider the following two algorithms:. Once you have it set up like this, hold the ff2l piece at the side at look at the colour at the front side.
Find the corresponding centerpiece, and line the two stickers up diagonally like shown in the picture and done in step 2 of the beginner method. Note that only the first method there will work.
Fridrich (CFOP) Method
In most cases those algorithms are simply the intuitive pair-and-insert procedure optimized with moves such as x, y, d, etc. That’s why there’s a big scary table of algorithms lurking on the algorithms pagebut because we’re using our clever 2-look shortcut, you only need to know the following seven. These steps are solved using only one algorithm each.
This might seem like a trivial difference to you, but each little eubik adds up, and when you’re trying to really push down your solve time every second counts. It’s beautiful, and no horrid cube rotations.
You can c2l have the cornerpiece solved, and the edgepiece not solved. Categories 3x3x3 other substeps. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. Case 6 Corner on Bottom, Edge in Middle. I sincerely hope that you have enjoyed this introduction to speedcubing, a hobby that I and many others enjoy very much.
You aren’t satisfied with people standing around for 2 minutes while you solve it rubiik that guy at the office didn’t believe you.
In this case, it doesn’t matter which one you hide, but it the previous case, it did matter. There are two ways to execute F2L, intuitive and algorithmic.
First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki
Then, you turn the cornerpiece on top, by turning U, as shown in picture 2. Just like with the happy red-green pieces before, sometimes you will come to an F2L situation that you’ve solved many times, but solve it in a different way because you want to set up the next F2L pair for easy solving. Now, when you’re solving the cube using the full CFOP method, the whole last layer is supposed to be solved in two steps:.
Both algorithms solve the F2L pair and use the same number of moves. A trigger is simply a sequence of moves that is easy to perform very quickly, and the Sexy Move trigger comes up a lot.
Intuitive LL under construction. In the diagrams of the cases made with Lars Vandenbergh’s amazing ImageCube scriptonly three sides can be shown, so sometimes, stickers from the edge cubie will be hidden from view.
A similar trick can be performed.
This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:. Not only will it help you speed up whenever you find yourself with a dot on the last layer, but when you see this algorithm again during proper 1-look OLL, you’ll feel all smug because you already know it.
Edge Middle Case 6: First Two Layers Variants: After solving the cross, a corner-edge pair is paired up form pairand then inserted into the correct slot pair insertion. Then, there are three subcatagories:. One – the pairing of the corner and edge aka “F2L pair” – and two – the insertion of the F2L pair.
But what is life without a bit of a challenge every now and then. I know that explaining F2L is very difficult.
Then, hold this hold the diagonal line at the front face. Page actions View View source History More. Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier. To make things clear, I’ll first tell you what you eventually want to have.
If you only have one, then which algorithm you use depends on the direction that the f2o edges need to be cycled. If you can intuitively rublk every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it. There are, however, a few situations you might find yourself in where this f2k is not quite so obvious. I’m not even kidding.
The first algorithm either requires you to shift your hand position to twist the F face or start using some peculiar thumb movements. Move on to the next sections, but keep starting with the cross on the bottom. Going slowly isn’t better – going faster is ff2l, but you’ll get faster by going slower. The edgepiece must be in UB.
Rather than relying on a big table of algorithms, F2L is best done intuitively. Retrieved from ” https: The corner piece is paired with the edge piece, and the pair is inserted into the right place. F2L can be a little difficult to get your head around.