GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Weird Science — For fantastic and downright strange gear suitable for any super-genius — plus optional systems to create odd equipment and more rules for costumes. I have looked over Heroes Unlimited, Mutants and Masterminds, and even a few retroclones. Find More Posts by Hannes I am especially interested in free retroclones.
The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
GURPS Supers | GURPS Wiki | FANDOM powered by Wikia
How would it do a supers game of about points allowing points of flaws? Another criticism of the original books was that you couldn’t emulate the most powerful heroes from the comics such as Superman or Green Lantern because either they would be guurps expensive to adapt costing thousands of character points or their powers were too expansive and there were no exact sypers for them though these were problems faced by most superhero RPGs supes the time.
So a really strong buff superhero that can take a shot from a cannon is going to need a lot of DR, which is a lot of points. The New World, Part 9: Pages using deprecated image syntax. Both are very versatile and easy on the GM. So many grownups, not enough adults.
Does it work well? The s editions had their own original settingdetailed in Gurps IST International Super Teams which featured an Alternate Universe where the United Nations effectively rules the world and uses superhero teams to keep the peace. Originally Posted by TheEmerged.
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Originally Posted by Flyndaran Is there some spuers why no one has mentioned summonable allies limited by what’s nearby? What does the system do well, if not this type of game? Retrieved from superrs https: Focused on drama and characterization, it provides:.
Views Read Edit View history. She was points in 3e but in 4e. The time now is I did some shopping around on a good system for a supers game.
GURPS Supers – Wikipedia
There were no survivors. On the other hand, GURPS Supers could handle the less absurd superheroes, and it produced many interesting original characters of its own. The original Control [X] powers which no longer exist in 4e worked on an area.
Read the Designer’s Notes for free on Super The time now is Another problem the books had was the artwork; it was crude and uncolored, except on the covers.
All times are GMT The first edition was criticized because it arranged superpowers in sets called “Power Groups” which players felt limited their character creation choices. Again, the latest version has mostly better art, though still uncolored.
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Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected. Digo Dragon – Artist.